About The Course

Become a technical architect of modern games. This course covers everything from memory management in C++ to complex AI behaviors in Unreal Engine 5.

Curriculum Highlights

Phase 1: C++ Foundations
Pointers, references, memory management, and object-oriented programming specifically for Game Dev.
Phase 2: Unreal Engine Framework
Understanding Actors, Pawns, GameModes, and the connection between C++ and Blueprints.
Phase 3: AI & Behavior Trees
Creating intelligent enemies using Blackboard, Behavior Trees, and EQ systems.
Phase 4: Combat Systems
Hitboxes, damage calculation, animation notifies, and creating fluid combat mechanics.