About The Course
Bring characters to life. This course covers the entire pipeline from rigging to motion capture rendering in Unreal Engine 5.
Curriculum Highlights
Phase 1: 12 Principles & Basics
Mastering timing, spacing, squash and stretch, and ball bounce exercises in Maya.
Phase 2: Body Mechanics
Walking, running, jumping. Understanding weight and balance in character movement.
Phase 3: Combat Animation
Creating high-impact attack combos, blocks, and finishers for action games.
Phase 4: Cinematics in UE5
Using Sequencer to direct cutscenes, managing cameras, and blending animations.